![]() Rare that you sink into a world solely through its actual, environmental sounds, and again so rare that it's through these sounds, the crooners over the car's speakers and arooogas of their horns. We talk of world-building often, but it's rarely done like this. Mafia's is a world built on hypocrisy, built through the Weimar-esque bursts of mid-depression creativity that were swing and dancing jazz that blare, between imperious political decrees and preaching reports, from police chiefs, governors, presidents, lecturing on citizens' own responsibility for rising crime. ![]() A wondrous device, carrying the weight of this game's world on its back and jabbing at the heart of the decade's contradictions, the carnalism of the '30s that rubbed against the puritannical. And it's a devilishly pretty thing, when it wants to be: neon signs refracting across its storm-washed streets at night, sunlight off the glistening chrome of those good ol' classic automobiles, beings of themselves, all roaring, phallic engines, screeching tires and erotic curves.Īnd I could talk forever about that radio. Headline changes include taller skyscrapers to be more true-to-era re-directed roads to vary up your journeys re-designed districts like Chinatown and an entirely new, rural region to the north of the city. Lost Haven, Illinois, the definitely-not-Chicago in which Mafia's set, has been drastically reimagined.
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