![]() ![]() Added new scenario, RI Europe, with a detailed large map of Europe, Middle East, North Africa and Central/South Asia.The AI now anticipates happiness and healthiness changes in upcoming eras, and takes those changes into account once it starts researching a tech that will advance eras. That threshold is defined per-leader based on their personalities. The AI now will also attempt to avoid growth if the city's epidemic rate exceeds an acceptable epidemic probability threshold.The city's epidemic probability would exceed a limit.New city screen buttons allow players to avoid growth under the following circumstances: Multiple instances of the same civ, were they to appear, get distinct names. China / South China and Hindi / Dravidian civs react to each other’s presence/absence. The changes are purely aesthetic and can be turned off by two separate custom game options (one for names, one for flags). Civilizations now change their name and flag according to civics, era and certain other factors (particular leaders, being vassals etc). ![]() Islam no longer condemned to never be taken up. Gives later religions more breathing space to spread when founded in a region where every city already has at least one religion. New system where founding a religion causes the cities around the new Holy City to lose their current religions (except for existing Holy Cities). Successful land combat spreads winner's culture to the plot additionally, foreign culture decreases over time much slower than before, and can never go away completely (though can fall to almost zero) cities with high culture may generate additional defenders when left defenseless Various ways of dealing with separatism, and aspects of the system change as the ages progress. Cities now track separatism values and, if high enough, can rebel, proclaiming independence. Barbarian cities can settle into new civs. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |